A downloadable game for Windows

You're a pro gamer for E-Vincible, a tier one esports organization. One day, the end of the world came suddenly... the dreaded zombie apocalypse everyone hoped would never come. On the first day you got bit by a zombie, only to find you were immune, no, invincible to its bite. Your teammates, coach, and a few E-Vincible employees and gamers were stuck at the HQ when the apocalypse struck, now you must defend them from the zombies!!

E-Vincible was made collaboratively by four members of Evergrowth Studio - we're all students studying to pursue careers in games, and recently started up our own indie studio. 

E-Vincible is a zombie survival shooter (and we hope to turn it into a full RPG style single player PVE looter-shooter - like Vein or 7 Days to Die, but with story).

Dev Note:

Game control settings currently inoperable

Audio control settings are finicky at this time 

And yes you guessed it! There is an un-usable sword! Its a future mechanic we want to bring into the game later on!

:)

Controls:

Movement: WASD (standard)

Look: Mouse Movement

Aim: Right Click

Shoot: Left Click

Reload: R

Pause: ESC

The Team:

Dragon Gorland: Graphic Design, Level Design, UI Design, 3D Artist

Christian Bou-Karim: Mechanics Design, UI Design, AI (zombie) Design

Damian Guarino: 3D Artist

Ary-Marc Monval: Music Designer

Special recognition to all of our pets for keeping us sane through another game jam

Special Shout Out to Dragon's cat Isha Marie for breaking the game twice by stepping on their keyboard

Resources:

Assets from FabLab: 

Building No. 19 from Tokyo Otemachi Building Pack

Building No 6 from Tokyo Otemachi Building Pack

Nine Story Building of the Post Soviet

Modular Concrete Median Kit

Assets from Pixabay:

All ambiance/sfx (not including zombie horde sfx)

Assets from YouTube:

Zombie Horde Sound Effects by Film Masters

A23D Assets (Studio License):

Roadside Elements Mesh and Textures Assets (Road Barriers)

Road Barrier Mesh Asset (level 2 barrier in game)

Clear Water Textures

Emissive Blue Textures

Emissive Green Textures

Emissive Red Textures

Emissive Yellow Textures

Matte Blue Textures

Matte Green Textures

Matte Brown Textures

Matte Orange Textures

Wild Grass Texture

Canva:

All UIs were created using Canva Pro and will act as temporary assets until we have a 2D artist on our team :)

Claude AI:

Non-generative AI use for educational purposes only. Aided in learning how to structure blueprint nodes, and how to troubleshoot GitHub :)

Download

Download
e-vincible-windows.zip 777 MB
Version 1 12 days ago

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