
E-Vincible
A downloadable game for Windows
You're a pro gamer for E-Vincible, a tier one esports organization. One day, the end of the world came suddenly... the dreaded zombie apocalypse everyone hoped would never come. On the first day you got bit by a zombie, only to find you were immune, no, invincible to its bite. Your teammates, coach, and a few E-Vincible employees and gamers were stuck at the HQ when the apocalypse struck, now you must defend them from the zombies!!
E-Vincible was made collaboratively by four members of Evergrowth Studio - we're all students studying to pursue careers in games, and recently started up our own indie studio.
E-Vincible is a zombie survival shooter (and we hope to turn it into a full RPG style single player PVE looter-shooter - like Vein or 7 Days to Die, but with story).
Dev Note:
Game control settings currently inoperable
Audio control settings are finicky at this time
And yes you guessed it! There is an un-usable sword! Its a future mechanic we want to bring into the game later on!
:)
Controls:
Movement: WASD (standard)
Look: Mouse Movement
Aim: Right Click
Shoot: Left Click
Reload: R
Pause: ESC
The Team:
Dragon Gorland: Graphic Design, Level Design, UI Design, 3D Artist
Christian Bou-Karim: Mechanics Design, UI Design, AI (zombie) Design
Damian Guarino: 3D Artist
Ary-Marc Monval: Music Designer
Special recognition to all of our pets for keeping us sane through another game jam
Special Shout Out to Dragon's cat Isha Marie for breaking the game twice by stepping on their keyboard
Resources:
Assets from FabLab:
Building No. 19 from Tokyo Otemachi Building Pack
Building No 6 from Tokyo Otemachi Building Pack
Nine Story Building of the Post Soviet
Assets from Pixabay:
All ambiance/sfx (not including zombie horde sfx)
Assets from YouTube:
Zombie Horde Sound Effects by Film Masters
A23D Assets (Studio License):
Roadside Elements Mesh and Textures Assets (Road Barriers)
Road Barrier Mesh Asset (level 2 barrier in game)
Canva:
All UIs were created using Canva Pro and will act as temporary assets until we have a 2D artist on our team :)
Claude AI:
Non-generative AI use for educational purposes only. Aided in learning how to structure blueprint nodes, and how to troubleshoot GitHub :)
| Published | 12 days ago |
| Status | Prototype |
| Platforms | Windows |
| Author | EverGrowth |
| Genre | Shooter |
| Tags | Tower Defense, Zombies |
| Content | No generative AI was used |

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